What’s your go-to tool for packing sprite sheets? 🔧
// C++ (Cocos2d-x) Vector<SpriteFrame*> animFrames; animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("walk_01.png")); animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("walk_02.png")); animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("walk_03.png"));
If you’re still loading individual PNGs for every enemy, projectile, or UI element in your Cocos2d game… stop right there. 🛑