From what I can gather, the script seems to:
pip install pygame PyOpenGL PyOpenGL_accelerate head hitbox script
local direction = (head.CFrame.LookVector * 50) local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = character raycastParams.FilterType = Enum.RaycastFilterType.Blacklist From what I can gather, the script seems
gluPerspective(45, (display[0]/display[1]), 0.1, 50.0) From what I can gather
-- Apply damage hitHumanoid:TakeDamage(damage)