To transform a point from camera to base:

This tutorial covers a basic feature of setting up a Rigid3D simulation. Depending on your specific needs, you might explore more advanced features and fine-tune simulation parameters for realism and performance.

If you were looking for a tutorial on (simulating hard objects falling and colliding):

This tutorial covers the workflow for importing, shading, rigging, and animating "Rigid3D-style" assets—high-poly, game-ready character models typically used in NSFW or cinematic animation.

Press Spacebar to play. The active object will fall and hit the passive floor. 2. Advanced Control: Keyframes and Constraints

If you are instead looking for a tutorial on (often abbreviated as "rigid sim" in 3D software), please see the note at the end.