At Degree 1, the MOAB Takedown (active grapple) has a base cooldown of approximately 30 seconds .
As the Navarch's Degree increases (from 1 to 100), the cooldown for its active ability shrinks. For example, at Degree 4, the cooldown is roughly 26.73 seconds , dropping further as you approach higher tiers.
This brings us to the central question: Should you dump your power totems into the Navarch for the cooldowns alone? navarch ability cooldown scaling with degree
FleetTactician_Gamma Game: [Hypothetical Space/Strategy MMO] Topic: Navarch-class Command Ship Abilities
Provides a flat 3% reduction to all monkey ability cooldowns, including the Navarch. Strategy: Maximizing Uptime At Degree 1, the MOAB Takedown (active grapple)
Several Monkey Knowledge points directly influence these cooldowns beyond just the Degree scaling:
Next time you are stacking Paragon totems near your Buccaneers, remember: you aren't just buying damage. You are buying time. This brings us to the central question: Should
On maps like Flooded Valley or Spice Islands , the Navarch is your primary defense. Having the Hook available every 45 seconds means you can permanently lock down MOAB layers, effectively stalling infinite BADs if micro-managed correctly.
“Does this invalidate lower-Degree players?” Mitigation: No. Base cooldowns remain strong. The scaling only unlocks additional tactical windows for veterans. A good Deg 5 Navarch pilot can still outperform a lazy Deg 25 pilot via positioning and target choice.
Many players assume "Attack Speed" only applies to the main weapon (the missiles and grapes the boat shoots). However, for the Navarch, the Attack Speed scalar applies directly to the recharge rate of his abilities.