Combat in Battle of Z is built around the , a shared energy meter that fills as the team performs successful attacks. This gauge is essential for executing the following team-oriented maneuvers:
Dragon Ball Z: Battle of Z is a team-based fighting action game released in January 2014 for PlayStation 3, Xbox 360, and PlayStation Vita . Developed by Artdink and published by Bandai Namco Games , the title shifts away from traditional one-on-one fighting to focus on large-scale, 4-player cooperative missions and 8-player online battles . Core Gameplay Mechanics
"Stay mobile!" Piccolo shouted, already lifting into the air.
Here, Battle of Z broke from tradition. Instead of 1v1 duels, battles were 4v4 or raid-style fights. Each fighter had a class—Goku was an "Interceptor," great for rushing enemies. Piccolo was a "Supporter," able to heal and revive. Gohan was a "Fighter," balanced and reliable. And Vegeta? He was a "Ki Blaster," specializing in long-range bombardment. dragon ball z: battle of z gameplay
They boosted toward the horizon, leaving only craters and fading ki blasts behind.
While some purists missed the traditional ground combat, Battle of Z offered something fresh: pure, unadulterated fanservice on a massive scale. It’s the closest we’ve gotten to feeling like we are actually in the anime's large-scale wars.
"Cover me!" Vegeta yelled, charging a Final Flash. Combat in Battle of Z is built around
: Partners launch consecutive attacks, preventing the opponent from countering while rapidly filling the Genki Gauge .
"Tch. He's tough," Goku muttered.
: Over 60 missions covering sagas from the Saiyan invasion to the Majin Buu arc and "Another Age" scenarios . Players also face giant bosses like Great Ape Vegeta and Hirudegarn . Core Gameplay Mechanics "Stay mobile
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Goku just laughed. "Let’s go for the S-rank!"
: Multiple teammates rush a single opponent simultaneously for heavy damage .