Pes Scoreboard -
# Create period label self.period_label = tk.Label(self.root, text="1st Half", font=("Arial", 18)) self.period_label.pack()
The most nostalgic and widely recognized PES scoreboard comes from the mid-2000s, particularly PES 3 (2003), PES 4 (2004), PES 5 (2005), and PES 6 (2006). This design was: pes scoreboard
# Create score labels self.home_score_label = tk.Label(self.scoreboard_frame, text="Home: 0", font=("Arial", 24)) self.home_score_label.pack(side=tk.LEFT) # Create period label self
A simple scoreboard for Pro Evolution Soccer (PES) to keep track of the game's progress. It wasn't flashy, but it was:
# Initialize timer self.timer_running = False
def update_timer(self): if self.timer_running: self.time_elapsed += 1 minutes, seconds = divmod(self.time_elapsed, 60) self.time_elapsed_label['text'] = f"Time: minutes:02:seconds:02" if self.time_elapsed == 1800: # 30 minutes self.period = 2 self.period_label['text'] = "2nd Half" elif self.time_elapsed == 3600: # 60 minutes self.timer_running = False messagebox.showinfo("Game Over", "The game has ended.") self.root.after(1000, self.update_timer)
The PES scoreboard is a case study in how small UI elements contribute to a game's identity. It wasn't flashy, but it was: