Auto | Rig Pro Proxy Picker
| | Recommendation | |----------|--------------------| | Animator using ARP rigs | Must-have – the default ARP rig has many controls; proxy picker is a lifesaver. | | Animator using other rigs | Useful if you hate clicking on bones. But consider free alternatives (like Bone Picker add-on). | | Rigging TD | Good for building custom pickers for your studio’s rigs. But lacks advanced layout options (no dynamic tabs per selection). | | Hobbyist / Beginner | Not essential. Learn to select bones from the viewport first. |
Blender animators often face viewport lag when working with complex, high-poly character rigs. Auto Rig Pro (ARP), one of Blender's premier rigging addons, solves this performance bottleneck through its robust Proxy Picker system. This guide covers how to set up, customize, and optimize the Auto Rig Pro Proxy Picker to achieve real-time animation playback. Understanding the Proxy Picker
Click to initialize the interface layout. Assign specific bones to visual buttons on the picker map. auto rig pro proxy picker
Under the or Skinning section, locate the bone parenting tools.
The rigger opens the Auto Rig Pro panel and switches to "Proxy Picker Mode." | | Rigging TD | Good for building
Use blue for left-side controls, red for right-side controls, and yellow for center bones.
Select the specific bone that should control that geometry (e.g., forearm.l ). Navigate to the tab in the N-panel. Learn to select bones from the viewport first
1 Answer. Sorted by: 1. did you check if your proxy picker is the same version as the one in the the auto rig pro addon folder? I ... Blender Stack Exchange Auto-Rig Pro Tell Me More! Extensive list of what's in the box: Automatic bone placement solver based on mesh recognition for bipeds character. artell
Check the N-panel setup, ensure the picker script is registered in the Blender text editor, and click Refresh Picker . Double Transformations
A system that allows riggers to generate a "Proxy Picker" UI instantly by selecting bones in the viewport. The feature intelligently detects the bone hierarchy, suggests UI icons (shapes) based on bone naming conventions, and snaps the UI elements to the bone’s relative position, ready for the animator to use.
It’s just a UI panel – doesn’t slow down playback or rig evaluation.