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MonoGame does not have a built-in "animation player" component; instead, you must implement logic to track frame indices and timing.
Loading one large image is faster than dozens of small ones. MonoGame does not have a built-in "animation player"
In your Game1.Update , you would switch the row based on player input:
private Texture2D _texture; private List<Rectangle> _frames; private int _currentFrame; private double _timePerFrame; private double _elapsedTime; private bool _looping; private int _currentFrame
MonoGame does not have a built-in "animation player" component; instead, you must implement logic to track frame indices and timing.
Loading one large image is faster than dozens of small ones.
In your Game1.Update , you would switch the row based on player input:
private Texture2D _texture; private List<Rectangle> _frames; private int _currentFrame; private double _timePerFrame; private double _elapsedTime; private bool _looping;