Archer(float x, float y) this.x = x; this.y = y;
Cons:
This code creates a simple game where an archer shoots arrows at ragdolls. The ragdolls bounce around and react to being hit by the arrows. The game uses Processing's built-in Java mode and should be run in the Processing IDE.
void display() pushMatrix(); translate(x, y); line(0, 0, 10, 0); // Arrow popMatrix();
if (y > height) y = height; vy *= -0.8; // Bounce
represents the intersection of two distinct but complementary worlds: the technical playground of OpenProcessing and the addictive, physics-driven gameplay of Ragdoll Archers .
// Lists ArrayList<Arrows> arrows = new ArrayList<Arrows>(); ArrayList<Ragdoll> ragdolls = new ArrayList<Ragdoll>(); Archer archer;
Known bugs:
The premise is simple: you control a ragdoll archer on the left, facing an AI (or second player) archer on the right. You draw your bow by clicking and dragging backward, aim with the mouse, and release to fire an arrow. The twist? Your archer has no stable skeleton. Limbs flop, torsos twist, and the bowstring’s force interacts with the ragdoll’s momentum.
Two modes:
The downside? Sometimes the physics just breaks. Arrows get stuck in your own foot. Your archer’s head phases through the floor. The opponent ragdolls into a pretzel and still fires perfectly. It’s charming the first five times, annoying the tenth.
Open Processing Ragdoll Archers !full! Instant
Archer(float x, float y) this.x = x; this.y = y;
Cons:
This code creates a simple game where an archer shoots arrows at ragdolls. The ragdolls bounce around and react to being hit by the arrows. The game uses Processing's built-in Java mode and should be run in the Processing IDE. open processing ragdoll archers
void display() pushMatrix(); translate(x, y); line(0, 0, 10, 0); // Arrow popMatrix();
if (y > height) y = height; vy *= -0.8; // Bounce Archer(float x, float y) this
represents the intersection of two distinct but complementary worlds: the technical playground of OpenProcessing and the addictive, physics-driven gameplay of Ragdoll Archers .
// Lists ArrayList<Arrows> arrows = new ArrayList<Arrows>(); ArrayList<Ragdoll> ragdolls = new ArrayList<Ragdoll>(); Archer archer; void display() pushMatrix(); translate(x, y); line(0, 0, 10,
Known bugs:
The premise is simple: you control a ragdoll archer on the left, facing an AI (or second player) archer on the right. You draw your bow by clicking and dragging backward, aim with the mouse, and release to fire an arrow. The twist? Your archer has no stable skeleton. Limbs flop, torsos twist, and the bowstring’s force interacts with the ragdoll’s momentum.
Two modes:
The downside? Sometimes the physics just breaks. Arrows get stuck in your own foot. Your archer’s head phases through the floor. The opponent ragdolls into a pretzel and still fires perfectly. It’s charming the first five times, annoying the tenth.