Choppy Orc Autosplitter [updated] Jun 2026

update // Logic for splitting if (old.currentLevel != current.currentLevel) if (current.currentLevel > old.currentLevel) split();

Below is a simplified representation of the code logic used in the LiveSplit component. choppy orc autosplitter

To create an autosplitter, specific memory addresses must be identified that correspond to game states. update // Logic for splitting if (old

Years went by, and Gorthok's workshop became a beacon of innovation, not just for the orcs but for all who sought to bridge the gap between tradition and progress. The Choppy Orc Autosplitter remained its crown jewel, a testament to what could be achieved when creativity and perseverance were combined with a clear vision for the future. The Choppy Orc Autosplitter remained its crown jewel,

The day of its first test had arrived. With a mix of excitement and trepidation, Gorthok fed the first log into the machine. With a hiss of steam and a mechanical growl, the Autosplitter sprang to life. Its blades moved with a deadly precision, splitting the wood into perfectly uniform pieces. The workshop fell silent, save for the sound of smoothly cutting wood and the occasional clang of metal against metal.

The autosplitter operates on a state-machine logic loop executed every tick (approx. 60Hz).

In some versions, the level index increments before the visual transition is complete.

update // Logic for splitting if (old.currentLevel != current.currentLevel) if (current.currentLevel > old.currentLevel) split();

Below is a simplified representation of the code logic used in the LiveSplit component.

To create an autosplitter, specific memory addresses must be identified that correspond to game states.

Years went by, and Gorthok's workshop became a beacon of innovation, not just for the orcs but for all who sought to bridge the gap between tradition and progress. The Choppy Orc Autosplitter remained its crown jewel, a testament to what could be achieved when creativity and perseverance were combined with a clear vision for the future.

The day of its first test had arrived. With a mix of excitement and trepidation, Gorthok fed the first log into the machine. With a hiss of steam and a mechanical growl, the Autosplitter sprang to life. Its blades moved with a deadly precision, splitting the wood into perfectly uniform pieces. The workshop fell silent, save for the sound of smoothly cutting wood and the occasional clang of metal against metal.

The autosplitter operates on a state-machine logic loop executed every tick (approx. 60Hz).

In some versions, the level index increments before the visual transition is complete.