Rimworld Run And Gun Combat Extended Fix Jun 2026

The physics engine, cruel and exacting, simulated the trajectory. The first round went high, whistling past the gunner’s ear. The second caught him in the shoulder, spinning him. The third—the kill shot—punched through the soft tissue of the neck.

He didn't stop. He raised the PDW mid-stride. The Combat Extended ballistics engine calculated the drop, the drift, and the movement penalty. He squeezed the trigger.

In a standard RimWorld game, a pawn must stand still to fire their weapon. When you introduce these two mods, those rules are rewritten: rimworld run and gun combat extended

He sprinted, splashing through puddles. The gunner saw him, eyes widening, turning the tube toward Kael.

But Kael didn't have a choice. If he stayed here, the rocket would arc over his cover and vaporize the barracks behind him. The physics engine, cruel and exacting, simulated the

If pawns freeze or won't shoot while moving:

custom accuracy penalties in the RunAndGun settings? AI can make mistakes, so double-check responses Copy Creating a public link... You can now share this thread with others Good response Bad response 15 sites RunAndGun [1.5] - Steam Workshop Subscribe. Inital 1.5 Test. Original Mod <----LINK. Your colonists can never be a true Rambo if they cannot gun while they are run... Steam Community RunAndGun [1.5] - Steam Workshop This mod depends on Hugslib, so make sure that mod loads before this mod does. This mod should be compatible with existing saves, ... Steam Community RunAndGun - Workshop - Steam Community Nov 18, 2017 — The third—the kill shot—punched through the soft tissue

As they turned back toward the colony, the rain washed the blood from the pavement, the simulation silently resetting, waiting for the next raid.

Run and Gun expects vanilla projectile logic; CE uses its own ballistic system. However, the Run and Gun mod includes an experimental CE patch that enables basic functionality.