# Initialize Pygame pygame.init()

In the 2010s, the franchise split into two distinct directions. Ghost Games took the helm, delivering Need for Speed (2015), which rebooted the series with stunning "Frozenbite" engine graphics and a heavy focus on night racing. While visually breathtaking, the "always-online" requirement irked some fans.

Perhaps the most controversial entry was Need for Speed: The Run (2011). Marketed as an interactive action movie where the protagonist exits the car to run from the police or fight in quick-time events, it was a polarizing entry. While the driving mechanics were solid, the "on-foot" sections and linear design proved that players preferred being behind the wheel, not out of it.

Influenced by the rise of tuner culture and films like The Fast and the Furious , the series shifted its focus to illegal night racing and deep customization.

For nearly three decades, few phrases have elicited the same rush of adrenaline in the gaming community as "Need for Speed." Since its debut in 1994, Electronic Arts’ flagship racing series has defined the arcade racing genre, taking players from the serene coastal highways of The Need for Speed to the neon-soaked street races of Underground and the high-stakes heists of Heat .

Meanwhile, Criterion Games, developers of Burnout , revived the spirit of the late 90s with Hot Pursuit (2010) and later Most Wanted (2012). These titles stripped away the heavy customization in favor of pure, unadulterated speed and spectacular crashes.

def main(): clock = pygame.time.Clock() car = Car()