The Killer's Game Openh264 __exclusive__ -
std::deque<std::vector<uint8_t>> replay_buffer; // On kill: std::ofstream replay("killcam_replay.h264", std::ios::binary); for (auto& nal : replay_buffer) replay.write((char*)nal.data(), nal.size());
| Problem | Solution | |---------|----------| | High CPU usage | Reduce resolution or use iRCMode = RC_QUALITY_MODE | | Color shift | Ensure correct RGB↔YUV matrix (BT.709 for HDTV) | | Dropped frames | Increase iMaxNalSz and use EncodeParameterSets() before first frame | | Audio sync | Store PTS (presentation timestamps) separately — H.264 stream has no audio | the killer's game openh264
OpenH264 expects YUV 4:2:0. Convert your frame buffer: // On kill: std::ofstream replay("killcam_replay.h264"
SEncParamExt param; encoder->GetDefaultParams(¶m); param.iUsageType = CAMERA_VIDEO_REAL_TIME; // Low latency param.iPicWidth = 1280; param.iPicHeight = 720; param.fMaxFrameRate = 30.0f; param.iTargetBitrate = 2000000; // 2 Mbps param.iRCMode = RC_BITRATE_MODE; param.iUsageType = CAMERA_VIDEO_REAL_TIME
In the "scene" or P2P release world:
If you are looking for the film itself:
for (int i = 0; i < info.iLayerNum; i++) SLayerBSInfo& layer = info.sLayerInfo[i]; // Write layer.pBsBuf to file or network