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These are the backbone of your early game. Without these, your Pioneers and Settlers will never evolve. Ratio: 1 Sheep Farm : 1 Weaver’s Hut
Use the "Scout" to find natural resources. Don't build a production chain for a resource your island doesn't have a fertility for; the 50% efficiency penalty will bankrupt you.
The most successful governors are those who treat their islands not as individual cities, but as a network. A northern island exporting tools and beer to a southern island producing rum and cocoa is the hallmark of a thriving empire. By mastering these chains—and the logistics that bind them—you ensure that the economic heartbeat of your colony never skips a beat. anno 1701 production chains
| Good | Production Chain Length | Critical? | Recommended Build Order | |------|------------------------|-----------|--------------------------| | Tools | 4 buildings | Yes | #1 after Settlers | | Cider | 3 | No | #2 | | Cloth | 2 | Yes | #3 | | Spices | 1 | Yes | #4 | | Bread | 3 | Yes | #5 | | Tobacco | 2 | Yes | #6 | | Coffee | 2 | No (endgame) | #7 | | Chocolate | 2 | No | #8 | | Jewelry | 4 | No (rich only) | #9 |
2 Cocoa Plantations + 1 Sugar Cane Plantation : 1 Chocolatier These are the backbone of your early game
Without the Smokehouse, the fish are raw and provide less satisfaction; without the Fisherman, the Smokehouse sits idle. The player’s job is to ensure the logistics between these two buildings remain uninterrupted.
However, some players may find the production chains to be: Don't build a production chain for a resource
Understanding the chains is one thing; making them work is another. In Anno 1701 , goods move via pushcarts on roads.