Uni.camera Shake Access
It wasn't a stumble. He didn't trip. His feet were planted, his hips level. But on the monitor, the frame suddenly lurched violently to the left.
The camera was shaking so hard it should have been blurring the environment, but the reflection in the window glass showed the camera itself was stock still, sitting perfectly upright in Elias’s unmoving hands.
On the monitor, he could see the reflection of the wall behind him. But he couldn't see himself .
Jenkins Hall was old, with floors that groaned like dying men and HVAC vents that rattled like machine guns. A little shake in the footage was expected. That wasn’t the legend. uni.camera shake
originalPos = transform.localPosition; originalRot = transform.localRotation;
Camera shaking transforms static gameplay into an immersive experience by providing visual feedback . It is commonly used for:
public void Shake(float duration, float magnitude) It wasn't a stumble
Then, the audio crackled. A voice, buried under the static of the violent shake, whispered through the headphones.
The corridor was fifty yards of linoleum and peeling paint. On his monitor, the image was rock steady. The door at the far end grew larger. He was halfway there when he felt it.
Elias exported the file. He titled it The Stabilizer . He got an A, of course. The professors praised his "impeccably steady hand." But on the monitor, the frame suddenly lurched
The legend was about the deviation.
Simulating earthquakes, falling debris, or heavy machinery.
private Vector3 originalPos; private Quaternion originalRot; private float shakeDuration = 0f; private float shakeMagnitude = 0.1f;
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