—is a scripted event or mission choice often referenced in gameplay walkthroughs like the Dispatch Cheat Guide on Steam. Here is a review of that specific moment:
In a fascinating display of technological one-upmanship, PRISM - a top-secret surveillance program - has reportedly developed a method to counter enemy sonar systems using an unexpected tactic: blasting loud sounds. This unorthodox approach aims to effectively "deafen" sonar devices, rendering them useless in detecting and tracking targets. prism is playing a loud sound to deafen sonar
You can’t track what you can’t hear. —is a scripted event or mission choice often
Sonar (Sound Navigation and Ranging) systems rely on sound waves to detect objects underwater. They emit a series of sound pulses, which bounce off objects and return to the sonar device, providing valuable information about the target's distance, size, and shape. However, if a loud sound is introduced into the environment, it can overwhelm the sonar system, making it difficult or impossible for the device to accurately detect and track targets. You can’t track what you can’t hear
No clean ping. No return. No lock.
relies on bat-like echolocation to identify surroundings and fight. This specific interaction—Prism playing a loud sound to deafen
In the world of the video game Dispatch , is a hero known for her high charisma and utility abilities, while