Gl_ansio -
/// ------------------------------------------------------------- /// 2️⃣ Core async resource template /// ------------------------------------------------------------- template <typename Result> class AsyncResource { public: using WorkerFn = std::function<Result()>;
// ---- Main loop ------------------------------------------------------- while (!glfwWindowShouldClose(win)) glfwPollEvents();
: Disables anisotropic filtering entirely. The game engine will fall back to simpler bilinear or trilinear filtering. gl_ansio
/// Blocks until the result is ready and returns it. Result get() return fut.get();
static void executeAll() std::vector<std::function<void()>> local; static void executeAll() std::vector<
Interpretation of results. If gl_ansio represents a signal, error, or metric, explain its significance.
// Process any pending GL uploads (must be on the GL thread) glAnsio::processAnsioJobs(); #endif // GL_ANSIO_HAS_COROUTINES
: Setting gl_ansio 0 removes the overhead of advanced texture filtering, which can help stabilize FPS on lower-end systems or during intense firefights.
glfwDestroyWindow(win); glfwTerminate();
#endif // GL_ANSIO_HAS_COROUTINES