It is a simple logic with profound results: A large face has a much stronger "vote" in determining the vertex normal direction than a tiny bevel face does. This forces the larger surface to remain visually flat, while the smaller edge faces do the work of smoothing the transition.
An essential tool for the modern 3D artist. weighted normals
Are you working on a or a product render where you're seeing those annoying shading gradients right now? AI responses may include mistakes. Learn more It is a simple logic with profound results:
In the world of real-time rendering, a lie well told is better than a clumsy truth. And no lie is more elegant, or more misunderstood, than the weighted normal. Are you working on a or a product
Traditionally, to get perfect shading on a hard-surface object, you would need to use "support loops" or a SubDivision Surface workflow. This can quadruple your poly count. Weighted Normals allow you to use a simple low-poly mesh with small bevels and still achieve the shading quality of a high-poly model. 2. Eliminating Shading Artifacts
are the average of the face normals sharing that vertex.