def export_maps(): # Define where the maps go export_path = "C:/Project/Textures/"
Manual processes lead to human error. You might forget to rename a texture set or accidentally export at the wrong resolution. A script follows strict rules, ensuring every asset follows your studio’s naming conventions perfectly. genp substance painter
to "patch" the executable, which tricks the software into thinking a trial period is still active or a license is valid. def export_maps(): # Define where the maps go
The most common use case for GenP scripts is the batch export. You can point a script at a folder containing 50 .fbx files, and let Substance Painter crunch through them overnight. When you arrive in the morning, your PBR maps are ready for Unity or Unreal Engine. to "patch" the executable, which tricks the software
# Execute the export sp_export.export_project_textures(export_config) print("Textures exported successfully!")