def delete_save(self, filename): if os.path.exists(filename): os.remove(filename) print(f"Deleted save file: filename") else: print(f"Save file not found: filename")
Would you like a step‑by‑step tutorial for building a simple save editor for a specific Unity game (e.g., a 2D platformer you’ve made)?
class SaveEditor: def __init__(self): self.save_files = {}
def delete_save(self, filename): if os.path.exists(filename): os.remove(filename) print(f"Deleted save file: filename") else: print(f"Save file not found: filename")
Would you like a step‑by‑step tutorial for building a simple save editor for a specific Unity game (e.g., a 2D platformer you’ve made)? unity game save editor
class SaveEditor: def __init__(self): self.save_files = {} def delete_save(self, filename): if os