// Output ONLY diffuse output float3 diffuse_out = baseColor; // Leave other outputs unconnected (they default to 0/neutral)
<!-- Set others to neutral/default --> <roughness> <value>0.7</value> </roughness> <metalness> <value>0.0</value> </metalness> simple diffuse substance painter
self.viewport = Viewport() self.layout.addWidget(self.viewport) // Output ONLY diffuse output float3 diffuse_out =
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