Starsector Command !link! Online

Beyond simple resource cheats, the console allows for deep modification of the game world: Dev mode | StarSector Wiki | Fandom

Command Points are the fundamental resource for issuing tactical orders. A default combat-capable flagship provides 5–10 CP, with a maximum regeneration of 1 CP per 6–10 seconds depending on player skills (e.g., Tactical Drills , Coordinated Maneuvers ). Each order costs 1–3 CP: starsector command

Get the mod from the Starsector Nexus or the official forums. Beyond simple resource cheats, the console allows for

Use this "win button" only once the enemy lines are broken to mop up remaining ships. The Console Commands Mod Use this "win button" only once the enemy

Use infiniteammo and infiniteflux to keep your weapons firing without penalty.

Put a durable, high-flux dissipation ship (e.g., Dominator cruiser) on a Defend order near a nav buoy. When enemy swarms it, order nearby frigates to “Eliminate” the distracted enemies one by one.

High-level player skills (e.g., Officer Management ) allow CP regeneration up to 1 per 4 seconds. Skilled players cycle orders: Eliminate (2 CP) on a weakened enemy, then immediately Defend (2 CP) on a carrier, regenerating CP while the orders execute.