To get the most out of the TOTK shader cache, follow these best practices:
The shader cache is typically located in the following directory: totk shader cache
The result is transformative:
When you encounter a new effect (like a splash of water or a Link’s "Ultrahand" glow) for the first time, the emulator must compile it on the fly. This causes the game to freeze for a fraction of a second—a "shader stutter". To get the most out of the TOTK
This content is structured for a guide, a forum post, or a video script. It focuses on the Nintendo Switch emulation context (specifically Yuzu and Ryujinx), as that is the primary scenario where users interact with shader caches. It focuses on the Nintendo Switch emulation context
In TOTK, the shader cache is a dynamic cache that stores pre-compiled shaders as the game is played. The cache is built over time, as the game loads and compiles shaders for various assets, such as characters, environments, and effects.
In Yuzu, you can enable (under Graphics > Advanced). This allows the game to continue running while shaders compile in the background.