Erik had dammed the small river that bordered his village for three days. The water level dropped. Crocodiles—lazy, ancient, and massive—had sunned themselves on the exposed mudbanks, annoyed but still. Then Erik’s engineers broke the dam.
In the world of Travian: Legends , act as an independent, non-player character (NPC) faction. They guard wilderness map tiles known as oases. Managing these animals dictates the speed of early-game economic development, hero level progression, and early defensive capabilities.
“We don’t fight them with men,” Erik told his council. “We fight them with animals .” travian animals
Wild animals possess zero offensive capabilities and . However, they feature specialized defensive statistics divided between infantry defense and cavalry defense. Animal Type Infantry Defense Cavalry Defense Speed (Tiles/Hr) Upkeep Cost Hero Bounty (Per Resource) Hero XP Granted Rat Spider Snake Wild Boar Wolf Tiger Elephant
By evening, the great Roman legion was gone—scattered, drowned, or eaten. Dustfall hadn’t lost a single soldier. Erik had dammed the small river that bordered
: You cannot choose which animals you catch. Cages are filled in a specific order: one of each type present in the oasis from left to right, repeating until you run out of cages or animals.
In , wild animals (Nature troops) are non-player units that inhabit unoccupied Oases and serve as a powerful, free defensive force for your village if captured. Capturing Animals Then Erik’s engineers broke the dam
Erik, a Gaul chieftain of a crumbling village called Dustfall, learned this the hard way.