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// clamp angles to prevent infinite spin (QWOP style but playable) leftThighAngle = Math.min(Math.max(leftThighAngle, -1.8), 1.8); leftCalfAngle = Math.min(Math.max(leftCalfAngle, -1.8), 1.8); rightThighAngle = Math.min(Math.max(rightThighAngle, -1.8), 1.8); rightCalfAngle = Math.min(Math.max(rightCalfAngle, -1.8), 1.8);

// simple ground at Y = 330 (canvas height 400) const GROUND_Y = 330;

// Right foot let rightHip = x: bodyX + 15, y: bodyY; let rightKnee = x: rightHip.x + Math.sin(rightThighAngle) * thighLen, y: rightHip.y + Math.cos(rightThighAngle) * thighLen ; let rightAnkle = x: rightKnee.x + Math.sin(rightThighAngle + rightCalfAngle) * calfLen, y: rightKnee.y + Math.cos(rightThighAngle + rightCalfAngle) * calfLen ; let rightFoot = x: rightAnkle.x + Math.sin(rightThighAngle + rightCalfAngle) * footLen, y: rightAnkle.y + Math.cos(rightThighAngle + rightCalfAngle) * footLen ;

body background: #1e2a2e; display: flex; justify-content: center; align-items: center; min-height: 100vh; font-family: 'Courier New', monospace; margin: 0; padding: 20px;

// ----- drawing routine ----- function draw() ctx.clearRect(0, 0, canvas.width, canvas.height);

What I can do is give you a of the core QWOP gameplay mechanics that runs locally in your browser — no download or external site needed. You can save this as an .html file and play it even on restricted networks (as long as you can open local files).

<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>QWOP Style Runner - Local Unblocked</title> <style> * user-select: none; -webkit-tap-highlight-color: transparent;

@media (max-width: 600px) button padding: 6px 14px; font-size: 1rem; .distance font-size: 1.2rem;

// Left leg: thigh angle (relative to vertical, positive = forward) let leftThighAngle = 0.2; let leftCalfAngle = -0.1; // relative to thigh (positive = extend) // Right leg let rightThighAngle = -0.1; let rightCalfAngle = 0.2;