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Omega Nuggets Clicker Portable

function createParticles(x, y, count = 8) for (let i = 0; i < count; i++) const particle = document.createElement('div'); particle.className = 'particle';

// Check milestone while (currentMilestoneIndex < milestones.length && gameState.totalEarned >= milestones[currentMilestoneIndex]) currentMilestoneIndex++;

/* Entrance animations */ .reveal opacity: 0; transform: translateY(20px); transition: opacity 0.6s ease, transform 0.6s ease; omega nuggets clicker

/* Progress bar */ .progress-track background: var(--bg-dark); border-radius: 999px; overflow: hidden;

/* Nugget button */ .nugget-btn background: linear-gradient(145deg, #d4a84b, #b8922f); border: 3px solid #9a7a20; border-radius: 50%; box-shadow: 0 4px 0 #8a6a15, 0 6px 12px rgba(201, 162, 39, 0.3), inset 0 2px 4px rgba(255, 255, 255, 0.3); transition: all 0.1s ease; cursor: pointer; user-select: none; function createParticles(x, y, count = 8) for (let

: Typical of the clicker genre, players use their accumulated "nuggets" to purchase automated clickers, power-ups, and multipliers that increase the rate of nugget production without manual input.

if (upgrade.perClick) gameState.perClick += upgrade.perClick; i++) const particle = document.createElement('div')

// ========== GAME LOGIC ========== function earnNuggets(amount, isClick = false) gameState.nuggets += amount; gameState.totalEarned += amount;