Example — Sdl3

// Renderer creation required specific flags SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);

// Update based on delta time Uint64 current_time = SDL_GetTicks(); float delta_time = (current_time - last_time) / 1000.0f; if (delta_time > 0.05f) delta_time = 0.05f; // clamp for safety last_time = current_time; sdl3 example

To understand the API changes, we examine a minimal "Clear Screen" example. if (delta_time &gt

// SDL2 Window creation SDL_Window* window = SDL_CreateWindow( "SDL2 Example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, SDL_WINDOW_SHOWN ); 0.05f) delta_time = 0.05f