Instead of a uniform downpour, the system simulates moving storm cells. Rain clouds move across the map dynamically, drenching specific sectors while leaving others dry. As the storm passes, a "drying line" naturally emerges as cars displace water and heat from tires evaporates the moisture on the racing line, while the offline areas remain wet and slippery.
: The primary home of the game where you can find the most recent version (currently v0.6.0 ), which includes experimental multiplayer and car customization.
Use sites like , At The Races , or Equibase (US) to filter stats by surface and track.
Most racing games feature "global" weather—when it rains, the entire track is wet. The Poly-Grid system divides the track geometry into thousands of distinct "polygons" (cells). Each cell possesses individual properties such as surface temperature, water saturation, and rubber accumulation.
: The low-poly aesthetic is designed for smooth performance on browser-based platforms.
The game's appeal lies in its "easy to learn, hard to master" philosophy. Poly Track - Classroom Assignments
: High-speed racing with loops, jumps, and sharp turns using a robust level editor.
available via Google Sites . Key Features